A revista Gamevironments da Universidade de Bremen (Alemanha) publicou um número especial sobre "jogos e religião". Clique <<<aqui>> e confira.
Abaixo o sumário:
The WoW Factor: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104728-17
Article by Sonja C. Sapach, 1-24.
Article by Sonja C. Sapach, 1-24.
Spirits in The Aether: Digital Ghosts in Final Fantasy XIV.http://nbn-resolving.de/urn:nbn:de:gbv:46-00104726-15Article by Tim Appigiani, Kaylee Kruzan, Indira Neill Hoch, 25-60.
Methods for Analyzing Let’s Plays: Context Analysis for Gaming Videos on YouTube.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104729-10Article by Kerstin Radde-Antweiler, Xenia Zeiler, 100-139.
Establishment of a new AAR seminar “Videogaming and Religion”.http://nbn-resolving.de/urn:nbn:de:gbv:46-00104732-11Report by Kerstin Radde-Antweiler, 153-155.
IASGAR: The new International Academy for the Studying of Gaming and Religion.http://nbn-resolving.de/urn:nbn:de:gbv:46-00104730-19Report by Xenia Zeiler, 156-158.
The Witcher 3: A Wild and Modern Hunt to Medievialiase Eastern and Northern Europe.http://nbn-resolving.de/urn:nbn:de:gbv:46-00104731-10Game Review by Derek Fewster, 159-180.
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